//===============================================================================
//	CZeroBlood.h
//	通知死亡目标--玩家/怪物
//===============================================================================

#pragma once

#include "BaseMessage.h"

class CZeroBlood :
	public BaseMessage
{
public:
	CZeroBlood(uint32_t uid, uint32_t pn);
	~CZeroBlood();

public:
	//---------------------------------------------------------------------------
	static BaseMessage* Create(uint32_t uid, uint32_t pn)
	{
		return new CZeroBlood(uid, pn);
	}

public:
	//---------------------------------------------------------------------------
	virtual void HandleMessage(Player* pplayer) override final
	{}

public:
	//---------------------------------------------------------------------------
	void SetParameter(uint32_t targetKey);
};

